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 DARKTERROR, THE FACELESS VOID GUIDE

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Posts : 218
Join date : 2009-02-09
Age : 32
Location : talisay city, cebu

PostSubject: DARKTERROR, THE FACELESS VOID GUIDE   Wed Feb 11, 2009 4:13 am



FACELESS VOID


SUITED ITEMS:

Mask of Madness:

The buff lasts 12 secs for 25 mana and it has a CD of 30 sec. You will receive 20% extra damage when berserk is on. You will gain 75% IAS and 15% MS. This buff cannot be removed by purge (small satyr, diffu, or naga), or by magic immunity (BKB, repel)! Lifesteal is an orb effect that will override any other orb on faceless. It has top priority. The amount of life you steal depends on physical damage and it will increase if you get a critical. You cannot steal life from illusions.

Butterfly:

Since its last buff, Butterfly gives 30 AGI 30 IAS and 30% of evasion. Evasion and Backtrack stacks with diminishing returns which mean when you are attacked there's 47,5% (with lvl 4 Bactrack) chance that you won't receive damage. Doom or hex will disable evasion!

Buriza:

Gives 20% chance to deal 2.2* of your normal damage. Critical is phisical damage so it incrieases the amount of lifesteal you recieve. When attacking a unit that has blade mails you won't recieve extra damage, if you hit him with a critical strike. Criticals stack with diminishing returns just like backtrack and evasion in case you have two items or skills that gives the abbility. When both criticals occure on the same attack you will only get one of them, but both will be shown as red numbers in the game.

Armlet:

Gives 9 damage, 3 HP/second regen, 5 armor, 15% IAS and Unholy Strength, that gives +25 STR, 31(40) damage, 10(25) IAS -35(-31) HP/sec degen when active. Activating the Armlet causes a direct life gain of 475 HP, i.e. 25 Strength multiplied by the 19 HP that each point grants. Deactivating the Armlet conversely causes a direct loss of 475 HP, but will not kill the hero even if he has less than that amount, leaving at least 1 HP.


SKILLS:



Time Walk:

* Level 1: 120 mana, 13 cooldown, 700 cast range, 300 AoE, 10% slow.
* Level 2: 120 mana, 13 cooldown, 900 cast range, 300 AoE, 20% slow.
* Level 3: 120 mana, 13 cooldown, 1100 cast range, 300 AoE, 30% slow.
* Level 4: 120 mana, 13 cooldown, 1300 cast range, 300 AoE, 40% slow.

It has a short casting time when void raises his hands. When you travel you become invulnerable so you won't take damage and cannot be targeted. It won't remove rupture. Although the effect remains while you travel you won't be damaged at all. This skill is similar to morphling's waveform, but you won't loose the control of the hero when you use it. When TW is finished there's a small period when you cannot issue commands to faceless! Since you don't have channeling spells just repeat the same command until void moves again. TW can be used under some spells like: ensnare/bite and those that are similar to these two.

Backtrack:

* Level 1: 10% chance.
* Level 2: 15% chance.
* Level 3: 20% chance.
* Level 4: 25% chance.

Whenever faceless receives damage (if the damage is above 6) there's a chance that this skill will trigger and that it will heal void back. It works against all types of damage except: sunder. This skill won't evade stuns even if the damage is backtracked! Silence and Doom and hex won't disable this skill! Actually nothing can. Bactrack is one of the most relaiable skills of dota! A disabled skill (most passives can be disabled) has a chane of 0% to work while BT 25% from level 7 till the end of the game.

Time Lock:

* Level 1: 10% chance per attack. 40 damage.
* Level 2: 15% chance per attack, 50 damage.
* Level 3: 20% chance per attack, 60 damage.
* Level 4: 25% chance per attack, 70 damage.

It is the same as melee bash. The damage it deals is magical and avatar can block it, but the stun effect will work even if it doesn't deal damage. The effect lasts twice as long on creeps and half on Roshan. Since the damage is magical you won't get return damage when it triggers (except your base damage). Doom disables this skill and any other basher in your inventory. If you are interested how bash works, read this: Pseudo Random Disturbtion (Forced Bashes)

Chronosphere:

* Level 1: 3 Seconds, 150 mana, 120 cooldown, 500 cast range, 425 AoE.
* Level 2: 4 Seconds, 175 mana, 110 cooldown, 550 cast range, 425 AoE.
* Level 3: 5 Seconds, 200 mana, 100 cooldown, 600 cast range, 425 AoE.

This spell has a 0.5 casting time and there's another little pause before it will stop the units. This spell only stops units and will never stop spells. Of course it will stop channeling since it is the same as a long duration stun. Avatar won't work against this either. This skill won't stop: omnislash, wards and spirits (like Exorcism) after they've been casted.

Skill Build:

1 Time Walk
2 Time Lock
3 Backtrack
4 Time Lock/Time Walk
5 Time Lock
6 Chrono
7 Time Lock
8 Time Walk/Time Lock
9 Backtrack
10 Backtrack
11 Chrono
12 Backtrack
13 Time Walk
14 Time Walk

This is my standard build I've been using for a year now. Wraiths, mom, treads were very unusual back than. Times have changed, but this guide is still the same. The concept is pretty obvious. Since faceless is a bad farmer we get cheap and effective items. Going for big ones is too risky. Of course not any cheap item will be qualified as good. As a bashing hero faceless needs IAS>MS>HP>DAMAGE. Faceless concentrates more on 1v1 and has to find a way to separate a hero from the enemy team so he can own it with bash. That's where chrono and our temammates will help. Never forget that bash deals extra damage so IAS isn't just for the stun effect, but to kill faster. In 1v1 we need IAS to dissable the enemy. Secondly we need MS so the opponent won't run away (or if he does we can still catch it). We don't need max MS just more than the enemy has since bashed targets won't move. Still a target that is faster than faceless cannot be bashed. Also faceless is an AGI hero so he lacks hp, and even the most carefull player will be nuked by the enemy. (especially if the enemy is someone named zeus). We have to survive the first wawe of nukes and own the enemy while their spells are on CD. Even though the importance of HP and Damage are low we will start with wraiths since it incrieases our lane management abbilities. Boots is needed for obvious reasons. After that we get mom since it's a core item and farming up 2000 gold without mom will be much more difficult later. With Frenzy and boots we will be much more faster than any hero that time can be. After that we complete treads since it's to good for 1000 gold and doesn't wastes item slots (like hyper). The main item is butterfly. I can't imagine any situation where this item isn't the best choice for faceless. It gives all the things faceless needs (except MS): IAS, damage and EHP (evasion, armor). Of course evasion and armor won't work against nukes so the next item will be heart. If nukes aren't difficult to handle (our team is filled with dissable, or the enemy has few strong nukers), than we should go for pure damage. In short: get buriza than!


ANCIENT TANGO Yes, yes ror is great, but not enough to survive. Tangoos regenerate faster and can be used for other purposes. Like destroyng eyes of the forest or eating yourself out of sprout. It can be used in curtain neutral creep camps to spwan more neutrals.

3 WRAITH BANDS You won't time lock anyone if you don't have the proper IAS to do it! Agility is very effective on this hero, while the difference in hp between the amount bracer and wraith gives, isn't really needed! You could say that hp is better since I get mom, but the thing is faceless normally doesn't have the luxury to use it! Even if he manages to survive with frenzy, that won't be beacuse the incrieased hp from barcers. Faceless lacks offensive power and not deffensive!

MASK OF MADNESS Do (real)pro players get MoM ? Yes they do! Check out the replay between MyM and SK located at the bottom of this guide. Why do they get it? Let me explain: Void is a bad farmer, and MoM is the cheapest possible IAS for him. 75% IAS for 1950 even beats treads! Time Walk costs too much mana (unlike blink), and slow doesn't lasts long enugh for you to bash effectively. With frenzy & treads you are faster than any other hero with BoT (except Chaos Knight). Also chronosphere costs a lot of mana, that we cannot spend for TW. The lifesteal is good for lane control. Void can regain its hp by killing neutrals. What about the extra damage ? Okay there's a very easy tactic to avoid the extra damage: don't activate mom! WTF? Yes no extra IAS and MS that way. There are a lot of situational spells in Dota, that are really good dispite being situational. Double Edge or LVL? Death and the list can continue forever. Use it when it doesn't means instant death, and you on the other hand can get the kill. Faceless void's all four abbilities support the avoidance of the extra damage: time walk to escape, backtrack to avoid the damage, time lock since disabled target cannot hurt you and chrono for the same reason.

POWER TREADS Ok I understand, that BoT beats this item. Yes it does, but due to the need of other items the number of games you will get BoT is around zero. Sometimes you cannot use mom. For example when the enemy attacks in larger groups, or when chrono is on CD. If the attack is broken you can use mom to chase, but what happens till then? You get your ass kicked because you don't have the IAS to bash? Or you run away ? Let's pretend that you bought one of the components of butterfly instead of treads. Eaglehorn costs triple but gives 10% less IAS while quarterstaff costs the same but gives 25% less. You can stick to boots hoping that one day you will have the oppurtunity to upgrade it to BoT, but I will stick to treads. MoM has been buffed recently. I advise to go for the STR, though switching to INT or AGI in extreme stituations may prove usefull. Have more damage when you have farm, or mana if you need some to cast chrono/time walk.

BUTTERFLY Butterfly is the best item for faceless. It gives IAS, damage and survability since backtrack stacks with evasion (47,5%). With frenzy, treads and butterfly our IAS will be enough to own anyone in 1v1. Also the 60 damage it gives helps a lot under chrono. Some people prefer radiance instead of this item. I think they make the wrong decission. Radiance is a very good item, but there are a lot of reason why you shouldn't get it on void. First of all farming 3800 gold is risky and slow for void. Radiance gets weaker with every minute of the game. It gives no survability (7% evasion), and no IAS!

HEART OF TARRASQUE You can get the vita booster any time of the game, if needed (lina/lion) What is more imba than 47% evasion and 2000 hp? 47% evasion and 3000 hp! Which means only about every second hit will damage us. 3000 hp with evasion is the same as 6000 hp. Like a big fat butcher with lots of IAS, life steal, and permabash. Nukes become weak late game too. Heart is the most effective item for us to become the ultimate hero of the game. We have the time to kill enemies due to 'permabash', and the only thing we should fear is dieing before that time ends. Think about a bristleback that has chrono, tw lifesteal and permabash and doesn't have to turn its tail on you. Imba isn't it? After heart I suggest you go for buriza!

BURIZA DO KYANON Heart will make faceless the best tanking hero of the game, but in case we alredy have a tank like Axe or Bristleback we should concentrate on damage. As long as you can use chrono effectively team battles will start from 4v5 or 3v5 from this point on, since noone can stand long against the damage of frenzy+treads+butter+buriza+time_lock. Remeber that you get double the amaount of lifesteal when you hit a critical strike! After buriza the game should have ended, but in case the enemy can still hold you back with mass dissabling spells you should get a BKB, so your strong damage potential won't go to waste.

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DARKTERROR, THE FACELESS VOID GUIDE
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