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 ROHAN GAME GUIDE

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eLmO
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PostSubject: ROHAN GAME GUIDE   Tue Feb 10, 2009 7:34 pm

ROHAN Philippines Coming this 2009!!

Here's some Game Guide for you.....

HISTORY of ROHAN

Omen of Great Chaos - The Main God Disappears.
Ohn, having created the world, entrusted it to the five lower gods who created races respectively and allowed them to thrive. The first five races to be created--Humans, Giants, Elves, Halflings, and Dark Elves--developed land conferred upon them by the gods with the knowledge and skills acquired from the divinities. Ohn created dragons to station at the borders of each territory, and prevented cultures from blending with each race maintaining autonomous cultures.

Soon thereafter, a serious incident unfolded in the Human kingdom. KrauteDel Lagos usurped the throne upon assassinating the reigning king, his reprobate older brother. Kraute's 13-year reign drew to a close after the late son ousted him with a military subversion.

The prophet Haillok, an assistant to Kraute, left Human territory with a number of Humans, and headed to Bahran Island in northern Rohan Continent. They were the forefathers of the Dhan race.

Thereafter, peace ensued for a time. All races erected countries and constructed capitals perpetuating growth. In the Human kingdom, the Paladin system was institutionalized rooted in devout faith, and Giants cultivated warriors to protect their motherland from harsh nature. Elves trained in magic healing and spearheaded cultural development, and Halflings opened the path to cohabitation by living among animals. Dark Elves maximized magic power as a means of self-defense. Perfecting such autonomous cultures respectively, each race would ostensibly exist in quietude.


One Privy to the Truth - Turns Sword at the Gods.
With the dragons gone from obstructing territorial borders, the Human kingdom led an exploration and investigation of foreign territories. Human envoys visited the capital of every race, and interracial diplomacy with Humans as principals was launched. In the interim, Dekans, having settled in Bahran island and amassed power, encountered Dhans who'd settled in the island earlier. Upon the unanticipated encounter, the two races clashed escalating to all-out war terminating with an armistice only after a decade of profound destruction.

Having realized main god Ohn cannot be resurrected by merely obliterate the dragons, the five lower gods decide to annihilate all races on the continent and implement their intent. While countless animals and plants metamorphosed into monsters, fairies and a number of races, acting on the gods' orders, began to wage attack on the major continental races. Even in the midst of such turmoil interracial diplomacy continued and between Humans and Elves, two races who grew relatively close, the mixed-race Half Elves were born. Half Elves, who were looked askance at by both Humans and Elves ultimately were unable to dwell in either country. Instead, they sought a quiet refuge by constructing an independent village located between the two nations. Harboring profound animosity against both Humans and Elves, they cultivated their power with an independent character not relying on anyone.

In the meantime, paladins standing guard at Gratt Fortress, built to deter attacks, had a chance to encounter Roha, the god of the Human race. Having learned the intent of the gods to annihilate all races, paladins pleaded to Roha to retract the decision, but were possessed by Roha instead. Edwin, a paladin able to resist possession, roamed the continent, assembled colleagues and mounted resistance against the gods to no avail.


Jealousy and Wrath - Darkness Shrouds the Continent
Their failure, unforgotten, began to propagate among the masses along with the truth. The rumor reached far and wide by way of hushed whispers. The gods have abandoned the world. The gods have turned their backs on all races. The gods are trying to obliterate life as we know it. Fear grew pervasive and ultimately, suspicion and wrath latent in the hearts of all organisms surfaced throwing the world into deeper turmoil.Beholding the world growing increasingly murky, Elf Queen Sila Mayor Regenon dispatched urgent messengers to all races to propose a round of peace talks.However, only Humans and Halflings appeared at the roundtable."

Dark Elves, vexed by the passive and weak temperament of the Elves, and Giants, chafed by preeminent Human prowess, brokered a clandestine alliance to drive Humans and Elves out of the continent. With only three nations, Elves, Humans and Halflings having entered into peace accords, the Giants' premier extends a hand to Half Elves who've been maintaining a neutral stance. In the interim, Dhans and Dekans, on standby upon declaring a truce, kept each other in check while observing continental maneuvers. But with the continental atmosphere escalating to impending warfare, and monsters emerging on Bahran Island, the two races were forced into cooperation.

With time passing, the world grew bogged deeper in a murky inferno, and all races unwittingly engaged in strife against all other races.To those who have not abandoned hope on the gods, those prepared to fight albeit waiting for a change of heart on the gods' end, and to the ones willing to fight as long as survival was ensured, the advent of an era of misery and darkness was dawning.




You can choose about 6 Character Cool Classes

1. HUMAN "Knights"



The human race is perfectly suited for the Knight class. Bound to chivalrous conduct, humans are predisposed to fight for what they believe to be right.

Defender A brute of a soldier, they are often the center of a battle party due to their strengthened defense. They can also cast stun spells and excel with ranged attacks.

Guardian These steadfast warriors boast refined attack skills. They can successfully reach their targets even if well-protected, and can even increase the amount of damage with each attack.

2. ELF "Healers"



These gentle-souled elves are proficient at healing others in their party. But do not be fooled, they can also pack a wicked wallop in the form of magical attacks.

Priest Specializing in healing and protection using a range of powerful magic spells. They assist in party members recovery, defense and also vitality.

Templar Quite the aggressor, they are capable of both magical and physical attacks. But their healing powers are keen as well.

3. HALF ELF "Archers"



Offspring of Human and Elf, these forest-dwellers are masters of ranged combat. Be it bow & arrow or mechanical crossbow, their proficiency is unmatched.

Scout Masters of multi-targeting with their bows (and magic), they often choose to fight all enemies at once rather than one at a time.

Ranger Well versed on the crossbow, Rangers dominate their opponents with swift and precise arrow and dagger attacks

4. DEKAN "Dragon Fighter"



Nearly incomprehensible, these changelings defy nature. Dekans are born with the nascent ability to transform from humanoid to a fiercely violent dragon!

Dragon Knight They evolve more quickly in the form of dragon rather than humanoid, and employ a unique bloodsucking skill to weaken opponents.

Dragon Sage Specialized hunters that can attack large areas at once. Pray you do not cross them underwater.

5. DHAN "Assassins"



These killing machines are serpentine in their deadliness. Because of their bias for butchery, they are the most feared (and despised) class in Rohan. Dhans can acquire experience by killing other players rather than completing quests if they choose.

Avenger Can achieve invisibility and dismember opponents with no warning. By the time you see them, your eyes may no longer be connected to your face.

Predator The quickest of the Dhans, they deal blows so swiftly that anyone within striking distance may not even be able to take a single swing before death.

6. DARK ELF "Mages"



The mysterious Dark Elven Mages employ strong magical powers to weaken and dispatch their enemies. They also have transportation powers. Not much else is known about them to date.

Warlock Thrives in group battles, they seemingly are able to weaken opponents before the fighting even starts.

Wizard Expert hunters, they employ powerful area spells to fight off multiple opponents simultaneously.
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PostSubject: Re: ROHAN GAME GUIDE   Thu Mar 12, 2009 7:47 am

Prang SilkRoad...
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PostSubject: Re: ROHAN GAME GUIDE   Thu Mar 12, 2009 8:22 pm

meron ako nyan LVL 15


d ko gusto tatalikod ang char pag d naka attck



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PostSubject: Re: ROHAN GAME GUIDE   Fri Mar 13, 2009 4:49 am

Gusto ko mga Dhan kasi astig!! gusto ko mga assassin!!xD
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PostSubject: Re: ROHAN GAME GUIDE   Fri Mar 13, 2009 6:34 am

maganda nga mga dhans pero hirap pa lvl nila. maganda graphix at music nila. d ko lang gusto kc, indi mo makita harapan character mo
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PostSubject: Re: ROHAN GAME GUIDE   Fri Mar 13, 2009 11:51 am

ganun ba yun?
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PostSubject: Re: ROHAN GAME GUIDE   Sun Mar 15, 2009 1:36 am

uu d mo nga makikita.. evry 20 monsters ata my bunos XP..


lvl 15 ung DHAN koh....
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PostSubject: Re: ROHAN GAME GUIDE   Sun Mar 15, 2009 7:28 am

Nice tlga assassin...
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PostSubject: Re: ROHAN GAME GUIDE   Mon Mar 16, 2009 11:19 pm

pero ang pangit d mo makita char moh~_~

ung mukha-_-
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PostSubject: Re: ROHAN GAME GUIDE   Tue Mar 17, 2009 5:51 am

uu nga. indi din marami features sa face mo. not by detailed. konti lang pagpipilian. hehehe. :><$: :><$:
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PostSubject: Re: ROHAN GAME GUIDE   Wed Mar 18, 2009 3:48 am

tama nga prospe


ung emoticons moh
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PostSubject: Re: ROHAN GAME GUIDE   Wed Apr 29, 2009 9:33 pm

ms maganda dyan ang ZX
kaya lng ang mahal ng mga mounts...
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